{ "name" "Terminator" "author" "Damakex[Race?s Coder]" "shortdescription" "Machine in future.." "required_level" "100" "maximum_level" "40" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "es_give event_var(userid) weapon_deagle;esnq est_csay event_var(userid)Welcome year 2007...You mission kill all enemys!" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "8" "skillnames" "Laser Bullets|Metallic Skin|Organic Skin|Short Curt" "skilldescr" "You gun coming in future and bullets are laser(Extra damage).|Regenation some you healt back.|You skin change a enemy skin.|When you die you body explosion." "skillcfg" "player_attacker|player_victim|player_spawn|player_death" "skill1_setting" "es_xsetinfo wcs_multiplier 0.1;es_xsetinfo wcs_red 255;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_red 125;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.2;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.25;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 125|es_xsetinfo wcs_multiplier 0.3;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 255|es_xsetinfo wcs_multiplier 0.4;es_xsetinfo wcs_red 230;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 47" "racealias_laser1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) You made + server_var(wcs_dmg) whit your laser;esnq est_csay event_var(userid) took + server_var(wcs_dmg) from a laser" "skill1_cmd" "es es_xif (server_var(wcs_dice) <= 100) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then es_xif (server_var(wcs_alive) = 1) then racealias_laser1" "skill1_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(wcs_green) server_var(wcs_blue) 255" "skill2_setting" "es_xsetinfo wcs_dmgdivide 7|es_xsetinfo wcs_dmgdivide 6|es_xsetinfo wcs_dmgdivide 5|es_xsetinfo wcs_dmgdivide 4" "skill2_cmd" "es_xsetinfo wc_dmg1 event_var(dmg_health);es_xmath wc_dmg1 / server_var(wcs_dmgdivide);es es_xdelayed 1 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 2 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 3 est_Health event_var(userid) + server_var(wc_dmg1)" "skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10" "skill3_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 60" "skill3_cmd" "es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ct_urban;es_tell event_var(userid) #multi #lightgreenOrganic skin activated." "skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 188 8 188 288" "skill4_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_magnitude 80;es_xsetinfo wcs_radius 50|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_magnitude 80;es_xsetinfo wcs_radius 70|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_magnitude 90;es_xsetinfo wcs_radius 90|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_magnitude 100;es_xsetinfo wcs_radius 100|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 110|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 120|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 130|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_magnitude 200;es_xsetinfo wcs_radius 150" "skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide" "skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 150 155 300" "ultimate_cooldown" "0" }